Changelogs

# 2.6.15

+ Brand new Saving and Loading feature. Use `-save (save file name)` to save your current units, buildings, terrain and more, and `-load (save file name)` to load it all back up!

+ New announcement chat messages. If you are the host, start your messages with an "!" or "%" to send an Announcement message or a Warning Announcement messages, respectively.

+ New RP chat messages. Just start your messages with an ">" to send them as RP messages!

+ New IC chat messages. Just start your messages with an "#" to send them as IC messages, as if said by a unit/hero!

+ New `-erase` command. Removes all current buildings and units you have.

+ New `-kill` command. Kills the currently selected unit.

+ New `-explode` command. Explodes the currently selected unit.

+ New `-text (string)` command. Create text anywhere on the map! Useful for cities and the such.

+ New `-textsize (integer)` command. Select a range from 5-15 for how big your placed text should be!

+ New `-textremove (id)` command. Remove placed text with its respective id! 

+ New "Select Command Position" ability in Obelisk of Players. This functions similarly to the "Select Unit" ability, as in it selects a position to be used for certain commands.

+ New "Select IC Unit" ability in Obelisk of Players. This selects a unit to be used for "#" / IC chat messages!

+ New "Training Footmen" in Deco Worker (Animation).

+ New Loading Screen.

+ New "Hammer of the Shadowlord" and "Blade of the Highlord" items.

+ Entire revamp of the Orcish race.

+ Squires no longer cost food.

+ Paladins no longer have old description.

+ A bunch of unit-heroes have their inventories fixed.

+ Adjusted animations of Bowmen and Arbalesters. (Still not really fixed but I'm not calculating that shit. Modeller's fault for not giving us the values to begin with.)

+ Battering Rams and other transport human units can no longer carry copies of each other.

+ Battering Rams and Battle Chariots can only carry two units now.

+ Carters can only carry four units now.

+ Carters and Battle Chariots are now mechanical.

+ Battle Chariots can now target flying units.

+ Map is SD-only again. (When did it switch to both?? No idea.)

+ Carters now act as gold and lumber drop-offs.

+ Human "Hawks" replaced with "Armored Eagles".

# 2.5.2

+ Fixed unit heroes having wrong player color if you're not Player 1. (Hopefully?)

+ Female Footman, Female Captain and Female Mage heroes now have hero glow.

+ Human Shipyard, Dwarven Shipyard, Scarlet Shipyard, Gilneas Shipyard, and High Elf Barracks now have 1 second building time.

# 2.5.1

 + Fixed `default` setting for `-era` command not working.

# 2.5.0

+ Entire revamp of the Human race. WAYYY too many changes to list here.

+ Added Kristy, Karina, ValadusX, and Cresselia to the list of donators.

+ Changed the spacing of the lines in the Credits part of F9.

+ New Tavern of Champions at spawn, where Supporters/Donators can get their custom heroes.

+ New Obelisk of Legendary Items at spawn, where items created by me will be added from now on.

+ New "Lost Book of Deathblade" item, with 6 unique summoning spells.

+ New -era command, with further options `doom`, `gloom`, `peace`, `tension`, `void`, `war`, `zero`, and `default`. Host-only.

+ Replaced the models of all the High Elven buildings.

+ Fixed `-setherostat` not working for Players 11 and 12.

+ Removed "Community Edition" from the host playerlist from the menu, before starting a game.

+ Deco workers now have Max Speed.



+ New... `-KARL` command..?

# 2.4.0

+ Tauren Great Hall no longer duplicates itself upon upgrade.

+ Nordrassil is no longer owned by Player 4 when the game starts.

+ Removed Potion of Erasure from the Goblin Merchant.

+ Added all the Donators to the Credits, with fancy colored names.

+ New -height command, which changes the height of the target unit.

+ New -setstat command, able to change `hp`, `maxhp`, `mana`, `maxmana`, `armor`, `damage`, `speed` of a unit/hero/building.

+ New -setherostat command, able to change `str`, `int`, `agi` of a hero.

+ Replaced Gundrak model.

+ Replaced Nexus model.

+ Replaced Kharazhan model.

+ Replaced Zul'aman model

+ New area at spawn where you can buy every item from Warcraft 3 (Campaign and Melee) + A bunch of custom items.

+ All items now have an initial stock timer of 1 to 0.

+ All items now have a maximum and default stock amount of 100.

+ All charged items are no longer charged, instead being permanent.

+ Frostmourne and the Helm of Domination can now be dropped.

# 2.3.0

+ Units no longer have magic immunity.

+ New -codename command that gives out the default name of a unit/building. (Meant for debug/dev use.)

+ Replaced the building models of the Bandit race.

+ Replaced the building models of the Argent race.

+ Replaced the building models of the Dark Iron Dwarves race.

+ Replaced the building models of the Dwarven race.

+ Replaced the building models of the Worgen race.

+ Replaced the building models of the Scarlet race.

+ Replaced the building models of the Wretched race.

+ Replaced the building models of the Pandaren race.

+ Replaced the building models of the Tauren race.

+ Replaced the building models of the Blackrock Orcs race.

+ Replaced the building models of the Chaos Orcs race.

+ Replaced the building models of the Tuskarr race.

+ Replaced the building models of the Troll race.

+ Replaced the building models of the Nerubian race.

+ Replaced the building models of the Gnoll race.

+ Added some new building models to the Dalaran race.

+ Added some new building models to the Vrykul race.

+ Added some new building models to the Ogre race.

+ New Human Banners Deco Worker, with the banners of the 7 human kingdoms.

+ New Misc Banners Deco Worker, with the banners of Dwarven Clans/Cities + Pandaren allegiances.

+ New Village Buildings Deco Worker, with various village buildings.

+ New City Buildings Deco Worker, with various city buildings.

+ New Dwarf Buildings Deco Worker, with various dwarf city buildings.

# 2.2.5

+ fixed lich king not being capturable.

+ fixed short version of Rotate command ('f) not working.

# 2.2.4

+ added new Zoom command (-zoom xxxx)

+ added new Wander and Unwander commands, which give/remove the wander ability from a unit (makes units move randomly like critter)

+ added short versions of Rotate, Size, Give and Unit Color commands ('f, 's, 'g and 'c respectively)

# 2.2.3

+ map is SD only now.

# 2.2.2

+ added 2.2.0 commands to command list.

# 2.2.1

+ fixed unally command

+ alliance settings are no longer locked.

+ fixed new walls/towers being angled on slopes.

# 2.2.0

+ rotation abilities are now instant (no more delay by one usage)

+ rotation abilities for 20 and 90 degrees have been changed to 15 and 60 degrees respectively

+ new rotate command (-rotate xxx)

+ added new Death decoworker

+ added new Farmer decoworker

+ added new Stone Architecture decoworker

+ new removeblockers command. toggles on/off whether Remove Destructibles will remove pathing blockers (-removeblockers on/off)

+ added new Create Pathing Blocker ability.

+ added new Display Destructibles ability, which displays all destructibles in a target area (including pathing blockers)

# 2.1.0

+ fixed arrays not having initial values for all players

+ tree area was made smaller

+ new gate area next to tree area

+ they have indicators now

+ another empty void area has been turned into potential space for interiors

+ circle can now load/unload units.

+ increased max command length for some commands like unitname, heroname and animation.

+ changed model of Temple of Shadows, should no longer be bugged.

+ removed pathing of Throne 2

+ added settime and settimespeed commands for host. (-settime xx.xx) (-settimespeed xxx)

+ added blightspread and unblightspread commands, makes target unit spread blight. (-blightspread, -unblightspread)

+ added new Place Blight and Remove Blight abilities in World Manipulation. obvious what they do by name.

# 2.0.1

+ fixed commands not working for player 2

+ fixed gate commands

# 2.0.0

+ added tint command. works with values from 10 to 99, and an additional 4th value will include transparency. (-tint xx xx xx [xx])

+ fixed bug with saying commands mid-sentence actually triggering the commands

+ added roll command. rolls value between 1 and your value (-roll x)

+ added new tile size command. allows you to increase the size of your tile placement (max 3, default 1). (-tilesize x)

+ shift-clicking tile placement is fast now.

+ added unally command. automatically unallies the numbered player (-unally x)

+ added ally command. automatically allies the numbered player (-ally x)

+ in the back-end, the gates have been entirely rewritten.

+ in the back-end, capturable structures have been entirely rewritten.

+ added give command. automatically gives the selected unit to the numbered player (-give x)

+ roleplayer's menu can now move (instantly), and a bunch of abilities have been re-arranged.

+ initialization triggers have been rewritten.

+ roleplayer's menu is now roleplayer's circle, and can build the wisps.

+ as such, the circle of power has been removed as the wisp builder.

+ at map spawn, there are now Obelisks of Player instead of Circle of Powers, to see which player is which.

+ a bunch of areas are now enter-able, so more space for interiors.

+ removed weather effects from the map. they're known to cause crashes + it allows for better Custom themes if you don't have set weather effects everywhere

+ new Decoration Workers wisp, which creates various types of workers meant to decorate your world.

+ new Barrels/Crates Worker, that can build egg sacks, crates, barrels, barricades, cages and more.

+ new Minerals Worker, that can build gold mines, rocks, mine carts.

+ new Interior Worker, that can build tables, desks, beds and other interior stuff.

+ new Animating Worker, that can build targets like training dummies or archery targets.

+ fixed Create Tree ability saying it only creates Lordaeron Tree in tooltip.

# 1.0.3 to 1.2.0

+ fixed the bugs 

+ herolevel command works for all players now, and instead sets the level of the hero to the value (max 100) 

+ new heroname command sets the name of the hero to inserted value. 

+ new remove command that allows you to remove non-structure units. 

+ new playercolor command that allows you to change your color. 

+ herocolor command is now unitcolor command 

+ new animation command that sets the animation of the targeted unit to what you set 

+ new sizelimit on/off command for host (by default on, sets the max size to 500%) 

+ new takeoverplayer command for host (gives all units of a computer/unused/left player to the host) 

+ new erasetrees command for host (removes all player-placed trees) 

+ new tiles on/off command for host (turns tile-placement on/off)